Earn coins from mayor quests, city milestones, challenges, the daily challenge and likes from friends.
Friends co-build in the host's city, or visit and give it a like. The host's city is the one that grows.
Build: pick a tool at the bottom and tap the map. Drag to lay a line of road or a block of zones. Move: drag with the β tool or two fingers, pinch to zoom, β² β³ to turn. On a computer: right-drag turns, wheel zooms, WASD moves, Q/E turn, 1β9 pick tools.
Controller: L-stick moves the pointer Β· β taps (hold it and move to drag) Β· D-pad moves the map Β· R-stick or L1 R1 turn Β· L2 R2 zoom Β· β‘ pauses or plays time Β· START menu
Grow: zone π homes, πͺ shops and π factories next to roads. They need β‘ power and π§ water. The coloured bars at the top show what the city wants more of.
Level up: parks, fountains, schools and clinics make citizens happy, and happy homes grow taller. Schools let homes become apartments. New city levels unlock new buildings.
Seasons: spring, summer, autumn and winter each last 15 days, with rain and snow, and a holiday in the middle of each one. Day turns to night, and the street lights and windows come on.
Big cities: roads fill up, so add π bus stops, a π train station or an βοΈ airport. From City size on, homes want a π police station nearby. Museums, the Big Wheel and harbours bring visitors who spend money. Tap your city's name to rename it and see how it is doing, and π· to take a photo.
Money: citizens and jobs pay taxes every day. Nothing is ever lost for good, and there is no rush: pause any time.
Surprises: friendly UFOs leave gifts, and meteor showers can start small fires. TapPress β on a fire to put it out, or build a π fire station. Turn them off in Settings.
This empty land needs a town. Follow my quests at the top left and I'll show you how. There's no rush. Pause any time!